Beyond still or animated images, immersive technologies let your audience live the project rather than watch it…
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Virtual and augmented reality
Beyond the still or moving image, immersive technologies allow your interlocutors to live the project rather than watch it. Whether it’s a customer presentation, trade show or team design validation, VR and AR turn a 3D file into a direct and memorable space experience.
Some decisions are not made on an image. They get caught in space.
There is a fundamental difference between showing a project and making it live. When a customer puts on a VR headset and finds himself in his future living room, when a developer walks into his homes before the first shovel, when a team validates a template by physically placing itself in the volume — the questions change, the doubts fade, and the validations accelerate.
This is the power of immersive technologies: they short-circuit the effort of imagination. No more « I can’t project myself » or last-minute modifications discovered too late on site. Space is there, on a navigable scale — even before the ground is prepared.
Used at a trade show or on a booth, a VR demo turns a booth like any other into an unforgettable experience. Presented in a client meeting, it changes the conversation register — you no longer comment on a document, you make decisions in a space.
Make them live the project. They won’t forget it.
What's Included
Real-time VR experiences navigable with a headset (Meta Quest)
AR visualisation of the project overlaid on its real environment via smartphone or tablet
AR integration on physical model — projection on printed plan or maquette
Interactive 3D walkable models in real time (D5 Render, Twinmotion)
Multi-space VR tours with transitions and information points
On-site setup and technical support for trade shows and sales offices